📢 CSOMOD Update: Buy Menu & Level System 4.2 #
26 Oct 2026
Improvement
Weapon
Map
🛒 Buy Menu
- Real prices: VIP and Steam discounts now show in the menu, so the price you see is the price you pay. Prices turn red when you can't afford them, and locked items show [Need L:x].
- Live stock: limited items show how many are left, like [Stock 1/1]. When someone grabs one, it turns grey and shows [Taken by Name] until the next round.
- Clear messages: if a purchase fails (item already taken, level too low, not enough players, limit reached, buy time over), the game now tells you exactly why.
- Level in the menu: your level and XP progress are shown right under the buy menu title.
- Buy time warning: you get a chat reminder a few seconds before the weapon buy time ends.
- Wallet-full warning: if your money is at the limit and income is being lost, you are told so you can spend it.
- Safer shopping: expensive items can ask for confirmation before the money leaves your account.
- Weapon pickup hint: if a dropped weapon needs a higher level than yours, you now get a message instead of nothing happening.
⭐ Levels & Rewards
- Level-up rewards: every level you gain pays you money, and every 10th level pays a much bigger bonus.
- Type /level to see your level, XP progress, XP to next level, your current XP multiplier and your money. It now also shows the next item you will unlock and the level it needs.
- Cleaner chat: level-up messages go to you, and only milestone levels are announced to everyone.
- Fairer XP: VIP, night mode and server XP events now apply the same way to kills, damage and infections. XP for damage counts the health actually taken, so overkill hits no longer give extra.
💰 Round Bonuses
- Round summary: at the end of every round you get a personal recap in chat: damage, kills, infections and money earned.
- Survival bonus: for humans still alive when the round ends.
- MVP bonus: the human who dealt the most damage and the zombie with the most infections each get a reward, announced in chat.
- Comeback bonus: a team that keeps losing rounds in a row earns a growing extra payout.
- Fairer damage money: you are paid for the health you actually took, not for overkill.
- Headshot bonus: a headshot kill pays extra money.
- Kill streaks: kill or infect several in a row without dying and earn a growing bonus. Big streaks are announced to everyone.
- First blood: the first kill of the round pays a bonus and is announced in chat.
- Assist bonus: damage an enemy a lot and a teammate finishes them? You still get paid.
- Type /roundtop (or /rtop) to see the best players of the current round.
🔧 Fixes
- Once-per-map items can no longer be bought again by leaving and rejoining.
- Items limited to once per map now work correctly.
- Old buy menus left open can no longer buy weapons after the buy time is over.
Have fun, and see you in game! 🧟