๐ง Zombie Classes
- HP regeneration added: Lilith, Sting Finger and Flying zombies now regenerate HP over time, just like Heavy and Fast etc. already did.
- Zombie sounds fixed: some zombie classes were playing other classes' sounds (Sting sounded like Heavy, Tesla sounded like Flying/Fast, and more). Every zombie now has its own correct sounds.
- Sting Finger now uses the Fast zombie voice.
โก Smoother Gameplay
- Big performance improvement: the server now runs much smoother when it's full (32/32), with less lag and better hit registration.
- Full 101 updates per second for everyone.
โน๏ธ Tip: For the best experience, type these in your console:
cl_updaterate 101
cl_cmdrate 101
rate 100000
๐ฅ 3rd Person Camera
- /cam is smooth again, with no more shaking while moving.
๐ง Fixes
- Balrog-III is now held correctly in 3rd person and spectator view (the hands were misaligned before).
- Fixed a rare server crash caused by the AutomagV, M95 Ghost Knight and M79 Launcher.
- Fixed the weapon model sometimes not coming back correctly after Stealth ends.
See you on the server! ๐ง
CSOMOD.COM
Discuss on the forum
Zombie Plague CSO โข Counter-Strike 1.6
Hello survivors and zombies! ๐
We've been working hard behind the scenes. Here's what's new on the server:
๐ New Content
-
TOP 5 / MVP Showcase: at the end of every map, the top 5 players are shown on stage with their class models dancing. Press T to use emotes while you're up there!
-
TOP 5 per map HUD: see who's leading the map in real time (bots don't count).
-
String Finger: a new zombie class. https://cso.fandom.com/wiki/Sting_Finger
Residentzombi
Overview
A female researcher who worked in an unidentified illegal research complex was transformed by Z-Virus. The body is elastic under the influence of chemical waste. It has the ability to approach quickly and surprise with sharp tentacles.
Tactics
Using Sting Finger
- Be wise when using abilities as you can only use it once per round.
- Use [Penetration] ability to infect 4 humans in a row in ducts.
Engaging Sting Finger
- Be careful of the [High Jumping] skill as it is useful in breaking human camps.
- Aim accurately over Sting Finger as it has low knockback resistant.
Abilities
| Icon |
Name |
Description |
| Zombieskill zombipenetration |
Penetration |
Increases the arm instantly to attack enemies from a distance . It can also go through the enemies in front of you. It can only be used once per round. |
| Zombieskill jumpupm |
Jump Enhancement |
Higher jump height for 5 seconds. |
๐ซ Weapon Fixes
- Gungnir: the beam now deals damage properly, and the charged (right-click) beam keeps hurting zombies while it's inside them.
- Tornado, Desperado, Guillotine, Balrog-3, Kriss: fixed the third-person models (no more floating or wrong guns).
- Buff Beretta: fixed the glitch when viewed in third person with /cam.
- Watergun: no longer shows the AUG sprite after you drop it and pick it back up.
- Buy limits: fixed a bug that let a second Gungnir / Death Eater be bought the next round.
๐ง Gameplay & Server Fixes
- Stability: fixed several server crashes (Deagle / XM1014 related).
- Performance: optimized plugins and settings for a smoother server, even when it's full (32/32).
- AFK players: AFK players are no longer picked as the first zombie.
- Undertaker: coffin jump and the coffin explosion jump work again.
- Light Zombie Boss: fixed the boss getting stuck mid-air in the intro and the HUD disappearing after a map change.
- Level saving: fixed levels not saving correctly to the database.
- Player models: fixed parachute and T-bone animations, and Hammer / Warhammer now sit correctly in your hands on all Sniper and Assault classes.
- New model pack: updated resources for a cleaner look and better performance.
- Donate system: fixed players receiving the wrong amount when donating money.
- Faster downloads: FastDL has been improved, so joining for the first time should be much quicker (including for our Russian players).
- Daily backups: your levels and progress are now backed up every day.
๐ก Admin & Rules
- Improved gag system: gags are now tied to your SteamID, so changing your nickname won't remove a gag anymore.
- Nick bans: admins can now also ban by nickname.
- Ban and gag lists are available on our website: bans.csomod.com
๐ Coming Soon
- Fallen Titan: a brand new 7th boss!
๐ฎ Join now: csomod.com
Found a bug or have a suggestion? Post it here on the forum!
Thanks for playing, and see you in game!
โ CSOMOD Team
Discuss on the forum
๐ Buy Menu
- Real prices: VIP and Steam discounts now show in the menu, so the price you see is the price you pay. Prices turn red when you can't afford them, and locked items show [Need L:x].
- Live stock: limited items show how many are left, like [Stock 1/1]. When someone grabs one, it turns grey and shows [Taken by Name] until the next round.
- Clear messages: if a purchase fails (item already taken, level too low, not enough players, limit reached, buy time over), the game now tells you exactly why.
- Level in the menu: your level and XP progress are shown right under the buy menu title.
- Buy time warning: you get a chat reminder a few seconds before the weapon buy time ends.
- Wallet-full warning: if your money is at the limit and income is being lost, you are told so you can spend it.
- Safer shopping: expensive items can ask for confirmation before the money leaves your account.
- Weapon pickup hint: if a dropped weapon needs a higher level than yours, you now get a message instead of nothing happening.
โญ Levels & Rewards
- Level-up rewards: every level you gain pays you money, and every 10th level pays a much bigger bonus.
- Type /level to see your level, XP progress, XP to next level, your current XP multiplier and your money. It now also shows the next item you will unlock and the level it needs.
- Cleaner chat: level-up messages go to you, and only milestone levels are announced to everyone.
- Fairer XP: VIP, night mode and server XP events now apply the same way to kills, damage and infections. XP for damage counts the health actually taken, so overkill hits no longer give extra.
๐ฐ Round Bonuses
- Round summary: at the end of every round you get a personal recap in chat: damage, kills, infections and money earned.
- Survival bonus: for humans still alive when the round ends.
- MVP bonus: the human who dealt the most damage and the zombie with the most infections each get a reward, announced in chat.
- Comeback bonus: a team that keeps losing rounds in a row earns a growing extra payout.
- Fairer damage money: you are paid for the health you actually took, not for overkill.
- Headshot bonus: a headshot kill pays extra money.
- Kill streaks: kill or infect several in a row without dying and earn a growing bonus. Big streaks are announced to everyone.
- First blood: the first kill of the round pays a bonus and is announced in chat.
- Assist bonus: damage an enemy a lot and a teammate finishes them? You still get paid.
- Type /roundtop (or /rtop) to see the best players of the current round.
๐ง Fixes
- Once-per-map items can no longer be bought again by leaving and rejoining.
- Items limited to once per map now work correctly.
- Old buy menus left open can no longer buy weapons after the buy time is over.
Have fun, and see you in game! ๐ง
Discuss on the forum
M95 Ghost Sniper has been buffed from the main damage + the ability has been buffed as well.
The ability key used to be E its now F.
Inactive slots removed.
Discuss on the forum
We rebuilt the money donation system. Itโs faster, clearer, and harder to abuse.
Whatโs new
Quick donate menu
Open the donate option (menu 8, or type /donate) and pick an amount in one click: 10,000 / 50,000 / 100,000 / 250,000 / All my money, or choose Custom amount to type your own.
Better player list
- You can now see each playerโs current money in the list.
- Players who can only receive part of your amount show (max X$).
- Players who canโt receive money (limit reached, or blocked, see below) are greyed out.
No more surprise amounts
Before, donating 250,000$ to a player who was close to their money limit could send a smaller number without telling you. Now you get a message explaining how much they can receive and what their limit is. If the receiver is close to their limit, the plugin sends only what fits, and you are charged only for the amount that actually arrived.
Confirmation for big transfers
Donations of 100,000$ or more ask โAre you sure?โ before sending, so you donโt send money to the wrong player by mistake.
Donation notifications
The receiver now hears a sound and sees a HUD message: +250,000$ from PlayerName. You also get a HUD message when your donation goes through.
Chat command improvements
- Type
donate <name> <amount> or /donate <name> <amount> in chat.
- Names with spaces now work, with no quotes needed:
donate Itz A 250000.
- Use
all instead of a number to send everything: donate PlayerName all.
- Type just
/donate to open the menu, or /donate 5000 to choose who gets 5,000$.
New rules
- Cooldown: 5 seconds between donations, the same for the menu and the chat command.
- Minimum: 100$ per donation.
- Same IP: you canโt donate between players on the same IP. This stops money being moved between accounts. If you share a connection with a friend and need an exception, ask an admin.
Fixed
- Wrong amounts when donating through menu 8.
- Names with special characters or spaces not being found in the chat command.
- Player names can no longer recolor the chat or menus.
Enjoy, and report any bugs to the admins. ๐ฎ
Discuss on the forum
The whole mod is getting updated daily be aware lot of bugs will appear and already been appeared we fixed already all of those, there might be soon also model bugs of the weapons if this happens we will fix it immediately.
M3 Dragon shotgun got replaced with the M3 Big Shark.
Crossbow has been nerfed from his dmg and clip.
the anti bhop has been slightly updated.
M79 has been buffed a little bit of the dmg.
UTS15-Kraken has been buffed of his ability the duration.
FrozenLava the ability will be popping it faster then how it was it took way to long, also dmg buff and clip buff.
Awp Lightning dmg buff, the range of the ability has been increased can be hit from far now.
Discuss on the forum
Hey everyone! ๐
We'd like to share a quick update on what's been happening with CSOMOD over the past few days.
We're working on modernizing the server's code, fixing known bugs, improving stability, and optimizing performance. This includes transitioning suitable functionality from HamSandwich and Fakemeta to ReAPI, alongside compatibility improvements involving ReGameDLL and ReHLDS.
๐ง What's being worked on?
- โ๏ธ Core modernization: Updating older plugin code and improving compatibility.
- ๐ง Zombie Classes: Fixing bugs and improving class functionality and gameplay mechanics.
- ๐ง Human Classes: Reviewing class abilities, attributes, and interactions.
- ๐ซ Weapons & Guns: Investigating weapon behavior, damage handling, and related bugs.
- ๐ Bug Fixes: Addressing plugin conflicts, unexpected behavior, and known issues.
- ๐ Performance: Optimizing plugin execution and reducing unnecessary processing.
- ๐ ๏ธ Stability: Testing changes to prevent regressions and ensure a smoother experience.
This is ongoing work, and some issues require further investigation and testing before fixes can be deployed. Our goal is to improve the overall gameplay experience without introducing new problems.
We understand that recent issues may have affected server activity, so we want everyone to know that CSOMOD is still actively being maintained and improved.
Thank you for your patience, feedback, and continued support. We appreciate every player who keeps the community alive, and we hope to see you back in-game! โค๏ธ
Discuss on the forum
The plugin has been reverted to how it was since most of the players don't know what delay means and kept complaining, in the future the punishment will also revert from 2.5 minutes to 5 minutes.
Discuss on the forum
The Anti-Bhop plugin in the server is now more strict it used to be 1 jump to another jump no warnings or punishment only after 2 jumps without delay it was a warning / punish now it is jump no delay to another jump will be warn and or punish.
Discuss on the forum
We have completed a major upgrade of the software stack powering our Counter-Strike 1.6 server.
The server is now running newer versions of ReHLDS, ReGameDLL, Metamod-R, ReAPI and AMX Mod X, bringing the server environment up to date with the latest versions in our stack.
๐ Changelog
โ๏ธ ReHLDS
3.14.0.857 โ 3.15.0.907
The core Half-Life server engine has been upgraded to ReHLDS 3.15.0.907.
๐ฎ ReGameDLL
5.28.0.756 โ 5.30.0.831
The Counter-Strike game DLL has been upgraded to ReGameDLL 5.30.0.831.
๐ Metamod-R
1.3.0.149 โ 1.3.0.174
Metamod-R has been upgraded to 1.3.0.174.
๐งฉ ReAPI
5.26.0.338 โ 5.29.0.35
ReAPI has been upgraded to 5.29.0.35.
๐ ๏ธ AMX Mod X
1.9.0.5249 โ 1.10.0.5486
AMX Mod X has been upgraded from 1.9.0.5249 to 1.10.0.5486.
๐ Scoreboard Improvements
Alongside the engine upgrades, we have also made several improvements to the in-game TAB scoreboard.
๐ข Latency / Ping
The Latency (Ping) value displayed on the scoreboard has been fixed and is now displayed correctly.
โค๏ธ HP & ๐ฐ Money
The scoreboard now additionally displays:
Score
Deaths
Latency
HP
Money
This provides more useful information directly from the scoreboard without needing to rely on other HUD elements.
20260927164844_1.jpg?ex=6ac05f45&is=6abf0dc5&hm=eca73447a09a2df74abbb43547c100dccda47280ed35cd36b6d45ac5471b6262&=&format=webp&width=1536&height=864
โ ๏ธ Important: Client Version Required
If you cannot see the new HP and Money fields, please make sure that your Counter-Strike 1.6 client is up to date.
This is particularly important for Non-Steam clients.
Older client builds may not support the new scoreboard fields, meaning HP and Money will not be visible even though the server is correctly configured.
๐ฟ Non-Steam Client
You can download our updated CSOMOD Non-Steam client here:
https://dl.csomod.com/
The client available there is built with a newer client version and supports the variables required for the new scoreboard fields.
โ
Upgrade Completed
The upgraded components are now active on our server.
We will continue monitoring the servers and plugins following the upgrade to ensure everything remains stable and compatible.
Thank you for playing on CSOMOD! โค๏ธ
Discuss on the forum