🔥 Server Update — Salamander & Spawn Protection Fixes #
25 Sep 2026
We’ve just pushed a new update with several fixes and improvements!
🛡️ Spawn Protection — Fixed
As many of you know, we introduced a 5-second protection period for zombies & humans after they spawn.
However, there were a few issues with the protection system:
🟡 AFK zombies could remain highlighted with the yellow glow even after the 5-second protection period had ended.
💬 The protection messages appearing in chat — telling players how long they had to wait before attacking — could become quite annoying.
💥 This was especially noticeable when attacking multiple zombies with grenades or grenade-type weapons, where the messages could appear repeatedly.
These issues have now been fixed.
The protection system should now correctly end after the intended 5 seconds, including the visual glow, without unnecessary chat spam.
🔥 Salamander Rework
The Salamander has been replaced with a new and improved version.
The Salamander is a flamethrower designed for close-range combat. It sets enemies on fire, causing them to continue burning for several seconds. Its effective range is limited to approximately 10 meters, and it cannot be used underwater. Damage also decreases with distance.
Salamander
⚔️ Advantages
Large magazine capacity
High damage
Very effective against zombies
Enemies continue burning after being hit
Lightweight
No recoil
Large amount of reserve ammunition
⚠️ Limitations
High price
Fire does not hit instantly like conventional bullets
Cannot be fired underwater
Low stun and knockback against zombies
Cannot shoot through walls
Cannot kill enemies with a headshot
Limited effective range
🔧 Salamander & Plugin Fixes
🛡️ Salamander can no longer damage zombies while they have Spawn Protection
🧟 Salamander can no longer damage zombies affected by Madness
🎯 Salamander WeaponList sprite has been fixed, no longer M249 sprite applies
🌊 Salamander cannot be fired underwater
📦 P W models are handled in a single model
⚙️ FM_UpdateClientData is not used
⚙️ EngFunc_FindEntityInSphere is not used
🔥 The Salamander is now ready for battle!
Thanks for playing and helping us find and fix these issues. ❤️